So it turns out that particular ad-blockers like “ublock” block events from being sent to Amplitude so the events just get stored up locally and the Amplitude client seems keep making failed requests with ever growing request bodies. This slows down our app significantly over time until the user clears their local storage. Is there a way to limit the buffer on events that are not sent so it doesn’t get out of hand?
Best answer by jarren.patao
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