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I know there’s been a couple of topics on Amplitudes session’s logic, but I haven’t found an answer to my question. We’re using the Unity SDK on mobile and trying to measure the duration of players’ game sessions and detect when they quit the app. The trackingSessionEvents flag is enabled. Here’s what we’re seeing in the…
Dear, I got a problem. Uhm I am operating a small mobile casual game then I regconized that a amplitude_sessionID having duration time over 44 days ? So I dont know exactly their logic in detecting sessionID. Normally , I think duration about 3 or 5 minutes per session for casual mobile game, right? Pls,
Hello to all I can't figure out the average time between two events for a user. I tried to use a Funnel Chart by putting my two events and then Time to convert but I am forced to put a window of time less than 90 days. The users, in my case, can take longer. Thanks in advance for your help
Summary: ‘first_search_time’ tracks the duration between when the user sign-ups and makes their first search. I can see that in uniques (first screenshot), but I’m unable to get an average of them across all users (second screenshot). What am I doing wrong? uniques missing average
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